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Introduction

In this article (which originated from a paper delivered at a conference and therefore intended to be spoken), I will discuss the use on the Internet of visualisation tools or high-level graphics for archaeology. I take the terms visualisation and high-level graphics in this context to include very good renderings, virtual reality, and anything between. I am not concerned with the different uses to which specific graphics systems may be put, and I am also taking the liberty of assuming that graphics on the Internet are not or will not continue to be significantly different from graphics elsewhere.


Fig. 1: A photorealistic image of the (unbuilt) Hurva Synagogue, as realized by Kent Larson on the basis of Louis Kahn's first proposal for the building, presented in 1967-68 (© Kent Larson 1998) http://architecture.mit.edu/~kll/).

The term 'graphics' will be used to refer to high level graphics such as photorealistic renderings (e.g. Fig. 1) or VR worlds. A more appropriate image for archaeology can be found at (http://www.spacelab.net/~jsj/detail8.html)


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